1/8/2024 0 Comments War thunder with flight stickFinally, bind the "Fire Missile" button to your third favorite trigger. Next thing you should bind is your "Missile Control" X & Y axis, preferrably to a hat switch (NOTE this isn't SUPER important as when you are in the gunnery camera, your mouse will still work, making aiming MUCH easer, and it will also control the main turret). (i like binding the key to "fire salvo" because aiming is a bit inaccurate and most helos carry a lot of rockets). Next up is binding your rockets to your second favorite trigger. This will fire every machine gun while in cockpit mode but the main turret will also be locked forward (everything should more or less line up nicely with your sights). Set "fire machine guns/cannons" to your favorite trigger. This moves the camera smoothly instead of 100% in an instant. Otherwise, it you want to bind head movement to a hat switch start binding the "View in battle" axis and set it to "Relative Control". not ideal so if you've got head tracking, use that. I'm forced to use a hat switch, which is. Next is the real PITA, setting up your actual camera. Anyway, the first one to set up is the Toggle View button, you'll be pressing that one a bit. So, oddly enough, flying can be significantly easier whie in cockpit mode as you'll have less of a tendency to over-correct and it gives you a better feel of which direction your helo is actually going. Step 2 is setting up camera controls, and this one can be a PITA, it took me a while to figure out what does what. This'll get you flying but the flight dynamics are differet for each helo, so heads up on that. The last movement-related thing you'll want to set is the Hover Mode button (hover mode on/off) and Hovering Height buttons (set 1 button each to min/max). Make sure that you've got at least one throttle equivalent you'll want to bind that to the collective min/max (your primary thrust-y thing). Be sure to give yourself some generous deadzone space, any movement will reset your gunnery camera to zero. Step 1 is making sure that your main flight axis (axsisi?) are set up properly. Anyway, Basically, you'll want/need to be rebinding everything.
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